At the end of last year, there was a lot of shocks in the Chinese game industry.First, on December 22 last year, the National Press and Publication Administration of China issued online game management measures (draft for comments) to publicly solicit opinions on regulating management of the game industry. On the same day, the stock price of major game companies in China fell collectively.The market value of the two head game companies of Tencent has evaporated more than 440 billion yuan (RMB, about S $ 82.4 billion, the same).
On December 25 last year, the National Press and Publication Agency of China suddenly approved the 105 domestic game version number, setting a record for a single game approval, and said that it would modify and improve the opinions on the basis of listening to the opinions of all walks of life.Subsequently, the game software index of Hong Kong stocks and A -shares began to rebound higher. Based on almost recovering the lost land, it also promoted the optimistic expectations of the game industry.This shock, as if the National Press and Publication Agency of China was a child who had made a mistake, accidentally stabbed the honeycomb, and immediately frightened in the face of a severe impact, claiming that it would "rational" to deal with this incident.
Is the game industry unable to touch a honeycomb?Is it unnecessary to manage the game industry?Doesn't China's current game industry need to strengthen management?The game industry is not only as simple as "game". Regulatory authorities and conscience people should think of this problem, rather than misleading companies that are confused by the game by the company and the netizens who are confused by the game.
The game industry is an important economic category, and it is also in the stage of booming in China.The 2023 China Game Industry Report showed that in 2023, the actual sales revenue of the domestic market in China exceeded the 300 billion yuan mark for the first time, reaching 302.964 billion yuan (about S $ 56.7 billion), a year -on -year increase of 13.95%; the actual foreign sales revenue was 16.366 billion US dollars(About 21.7 billion yuan), for four consecutive years of over trillion yuan.Among the 100 mobile games with the highest revenue in the world's game market, Chinese games accounted for nearly one -third, far exceeding the United States and Japan and other game powers.
It is just that the game industry has developed a significant development as an economic category, which is always unavoidable to think of the gaming industry, pornographic or other high -pollution and high energy consumption industries; people are obsessed with games and degraded to tobacco or drugs.There are some similarities to come.Although the degree of varying degrees, it is the industry development style that uses human weaknesses to indulge in people. It should always require more regulation and reflection.
The game industry is an important field of science and technology. Many people who defend them say that there are high scientific and technological content. More and more emerging technologies are combined with games, which improves the level of digital technology and promote remote integration production and cloudThe development of advanced technologies such as the studio, multi -dimensional space design and Yuan universe.The Yuan Universe is a very popular wave of technology. The parent company of the American Facebook also renamed Meta to show the determination to fully enter the Yuan universe.But many people mistakenly understand Zuckerberg's ambitions as a new game world. All he wants to do is actually a binary world parallel to the real world.Express for technological progress to induce games.The technical content of the game industry is definitely there, but from the perspective of opportunity costs, the amount of technologies in the Chinese game industry have no qualitative breakthroughs, and it has no obvious overflowing to other industries.How losses to China's technology development are.
The game industry is an important educational channel. Some people say that there are many thinking training and cultural influence in online games. It can achieve the educational state that people have always expected, and it is a useful supplement to contemporary education.The ridiculous point of this view is that the first is that the current education problem is that the current education problem is not happy enough, and they can receive education well when they are happy;The good motivation of music; the third is that there are no other healthy and scientific entertainment methods that can help students except games or online games.And help staggering education.Perhaps the game is indeed essential in life, but it must be in the name of education.
The game industry is an important social cause. After all, in addition to economic benefits, the number of Chinese game industry has exceeded one million (online data, no exact statistics), and Chinese game users have repeatedly reached innovative highs, reaching 668 million in 2023.These people either find a job in the game, or find the channels for emotional venting in the game, or find endless happiness, which will at least consume a considerable excess energy to avoid unnecessary harm to social stability.
If most of the game users are young people, they will be more convincing that it is better to make them play games everywhere.But if young Chinese want to rely on games to eliminate time or even paralyze themselves, how can the future of the country's future and the nation be talked about?What kind of social career is this the most energetic and most creative crowd in the country?Is there no more important social undertakings need to pay attention and promote it?Moreover, there are countless social risks in the game industry, including telecommunications fraud, money laundering, pornography, violence, gambling, etc.
In short, the game industry must not be treated on the surface for a country nation, let alone treat it with a simple game mentality.Some money cannot be profitable, and some things must be managed; as long as they scientifically think about the future of the entire country and the people from the long -term perspective, there is something to do. The game industry should have its own living space, and neither step on the line nor the line.This is not a "game"!
The author is Yangzhou current affairs commentator