Only if China has the same assistance and as the backing of the officials, the Chinese game industry, especially the world's leading stand -alone game, is likely to be in the early days; and "cultural self -confidence" may be able to open up a path to act as a path to act as a path to act as a path to act as a path.Help.

China's domestic stand -alone game black myth · Goku is unexpected, causing a wave of attention from China and abroad and China from officials to the people.There are stone monkeys jumping at the forefront of various mainstream hot search lists in China. The live broadcast of the live broadcast is frequently pushed to the mobile phone screen of the random viewer.For the discussion of the 3A Qitian Dasheng.

Perhaps, the recent Wukong boom is mixed with new work on the market, Shi Ban's stunning early tasted emotions, and defining the success of this game with "cultural self -confidence", and it is even more important to use emotions for agency thinking.Outside of emotions, what kind of inspiration can this amazing domestic game masterpiece bring to the relevant individuals and units in China?

The dawn of the Chinese gaming industry?

If you want to say emotions, instead of focusing on "cultural self -confidence", it is better to trace back to the pride and mood of Chinese gamers and the game industry.The struggle and ideals of "ancestors" or finally saw the dawn because of Goku.

In the 1990s and the 1990s, the wave of the European and American game industry was overwhelming. The tide waved the figure of Fang Ye and the head of the ship, inspiring the first generation of Chinese gamers to participate.That generation of Chinese gamers can be said to be full of ambitions, vowed to synchronize with the world, not in the era of emerging, completely qualified and opportunities to stand in the era of electronic entertainment on the same running line, and was thrown away by foreign counterparts.

At that time, a number of domestic stand -alone games were released.As a local producer, the game theme chosen by Chinese gamers must be mostly familiar Chinese culture. The Chibi swordsman loves the Qin Yan Ao Shi, the three countries and other works.At the same time, the quality of the game (playability and visual effects) at the same time is no less than that of foreign peers. The smooth operation and gorgeous blow of iron armor storms will make the players experience the positive and sincerity of Chinese gamers at that time.

But the many obstacles to the popularity of Chinese games in that generation of Chinese games still do not take their will.The mainstream social values ​​are concerned about the dogmatism of "playing the funeral" and shadow the reputation of the game itself. The market and main target consumers' purchasing power are downturn, and the game is doing their best as a living water for an industry.The most important thing is that the huge figure of pirated version is shrouded in the game industry. A genuine game CD costs 198 yuan (about S $ 36), RMB 128, RMB 68, or even lower the head to 48 yuan, 28 yuan RMB 28The price of the price is not to the deadly temptation of Beijing Wudaokou 10 yuan, 5 yuan, online virtual optical drive, and green version of free download.

I remember that I was still a teenager at that time. I read a game editor full of blood.He saw the use of "Antarctic Star" (a computer text encoding converting software, because many games used at that time for the BIG5 code used by Taiwan as the text encoding, used in the Chinese computer system using GB codeStatus, so when you need to transfer this type of software) When the Biography of the Three Kingdoms · Cao Cao, the name of "Cao Cao" cannot be successfully converted from time to time, and "tenaciously" presents the chaos of "turning giant".For the market on the other side of the Strait, the BIG5 encoding version is developed, and the huge player group here can only use Antarctic Star and only look at the "giant"?

The brutal reality lamented by the editor has not changed with the appeal of the industry and game enthusiasts.The malicious arson case caused by 25 people) was cracked in the flames of the flames.Countless gamers have given up the broken dream of broken, and they have given up the big item of domestic stand -alone games. Those who are still angry and have invested in the embrace of emerging online games.

Since then, due to the inability to solve the "final BOSS" of piracy, China's game industry has developed for many years, and it is fully committed to online games that are not affected by piracy.In the online game, the "氪 氪" ("lesson" homophonic, which means that it is necessary to use RMB cash in the game to directly or indirectly purchase virtual equipment to suppress other players) models.Over time, the game industry's self -abandonment and degeneration, like a self -actual language, proves the judgments of orthodox doggers on video games: electronic heroin.

A piece of Chinese stand -alone game industry, which is shrouded in low, has been born with black mythology and Goku, and has a hole in the 20 years of vulgar mist.Although today's player groups have been disconnected from the first generation of ideals and strong Chinese gamers, but the impact and movement of stone monkeys may still be the same as the ancestors of the century's stand -alone game.

"Cultural Confidence" to help the old grandson's power

Under the eyes of Chinese public opinion and explaining the voice of black myth · Goku with cultural confidence, you can't believe it, but you don't have to completely exclude it.

Those who can't believe it are the success of a stand -alone video game. Cultural elements are always secondary. The main thing is playability, ornamental and profitability.

Whether the game operation is smooth, whether the reading is smooth, and whether there is a sufficient depth to be tapped to make the player continue to play with interest.It is hopeless, and it is not easy to make people boring. It is playable.

What engines are used for the game, what visual rendering is used, and what kind of graphics card can be achieved, color, brightness, contrast, character design, environment design, light and shadow design, etc., what kind of visual visual can players bring to players to bring to players.Enjoying today, the resolution of the monitor is becoming more and more important today, for viewing.

The aforementioned two points need to make a real investment in the development stage. You must not steal a little bit of laziness. Only by working hard can you have a chance to get a harvest. This is the last word for development and production.However, it is not necessary to ensure that one point of hard work is necessary to get a harvest. Developers need a supporting expectation. It is expected that at least this game will have the opportunity, channels, and platforms to bring economic returns.The incentive of huge investment.The two are indispensable.

So, what kind of appearance of the game is listed on sale, what channels or platform sales, etc., which constitutes the possible expected profitability of the game industry.The Steam platform or home console platform can more effectively eliminate piracy, which is equivalent to providing a possible solution for this threat.The increasing consumption power of players has also become the source of living water.

The key elements of the success of the three -point single -machine game above are all rational and technical, and it is necessary to rationally observe from the technical level.Although the emotions of "cultural self -confidence" cannot be replaced by rational and technology, when the dawn of the Chinese game industry is now appearing today, it may "help the old grandson."

Under the "internal and external troubles" pattern of internal value in the game industry, disorders the day after tomorrow, internal value, internal value does not recognize and the external strong competitive environment, the black myth · Goku put on the "cultural self -confidence" golden armor, which has always adhered to the original teachings.The official media of the values ​​do not admire it, and may have the opportunity to open the situation for the domestic stand -alone game industry with narrow roads.The recovery of the gaming industry, the aforementioned itself and the market factors are in one aspect. The support of the management unit (at least not targeted) and the regulation of the market (especially pirated behavior) are also indispensable.Only by the unanimous assistance and the backing of the officials from the people to the official, the Chinese game industry, especially the world's leading stand -alone game, is likely to be in the early days; and "cultural self -confidence" may be able to open up a path and act as help.

China is encouraging the development of new quality productivity.In today's competition and changes in the domestic industrial structure, the diversified industrial development should also be the right meaning of productivity.It is precisely because of doing games that can "highlight cultural self -confidence", it should no longer be regarded as extra or even harmful things. The Chinese gaming industry is worth a righteous seat in the "360 lines".

The author is a Beijing cultural worker