Fanimecon, the largest animation conference in North California in late May, has added another member of many large and small exhibitions in recent years.From 10 years ago, there are few days to be held almost every month.It is rising at an amazing speed, especially the two -dimensional game (referred to as the second tour) is becoming increasingly popular.

Genshin Impact has achieved unprecedented success in the world since the opening of the world adventure game in 2020, and the second tour has begun to enter the public's field of vision.More and more game manufacturers have shifted to mobile games. For example, last year, "Honkai: Star Rail" (Honkai: Star Rail) was held in Singapore.The "wuthering waves" of a game server) reached more than 30 million appointments worldwide.

What are the unique attractiveness of the two -dimensional game, so that so many people are sought after?Observed by the author, it can be summarized in the following two reasons.

One of them, the game helps social, and can quickly establish a circle of friends.For example, in universities, because the curriculum time is relatively scattered, it is actually difficult to make new friends in a short time.At this time, once someone mentioned some popular games when someone introduces themselves, it is easier to resonate. After class, you can add friends to each other after class. At the same time, you can also alleviate the embarrassment of just knowing. You can immediately participate in a common topic of interesting.One or two times, you can know some people in the same class in a short period of time.Group psychology mentioned that people must not be separated from the group, and they need to form a certain social relationship with others. One way is based on common interests.

Second, the game can provide emotional value to individuals relatively conveniently, helping to relieve emotions and relax.In the game, whether you get your favorite character or other processes, you can bring timely and strong positive feedback to get happiness.

Compared with the more common delay and satisfaction in life, the game can immediately bring pleasure.In addition, the game turns to personal computers and mobile phones, which is more convenient and easy to contact, and the cost of getting started is lower.For most leisure players, the game can provide emotional value through relatively low time and economic costs as a leisure and entertainment to effectively help relax.

However, in fact, when niche sub -culture enters the public's field of vision, it is always inevitable to conflict, review and criticize, and even hostile to mainstream culture.

There seems to be many bad incidents for the second dimension in Singapore. I have also seen many people holding two -dimensional products around the public transport and shopping malls, or COSER (role -player who dressed as a two -dimensional character (role -playing), I did not suffer strange eyes.

But not all society is so tolerant. The author has seen many appalling vicious events on the Internet, including the dresses of the two -dimensional character, which is accused of strange costumes.The news of Coser was sneaked, harassed, and even the news of being refused to enter the subway station.What's more, in January of this year, a Coser in Hangzhou was taking pictures with a fairy stick, but suddenly a man's fire extinguisher took a large amount of dry powder to the woman's face and body.This video caused fierce discussion after exposure.

Not only that, news about minors to play games is infinitely enlarged, extending to stigmatize the entire game group.

However, public opinion has never stopped, and the voices that are poisoned by gaming poisoning and calling for a comprehensive ban are getting louder.Playing games also become synonymous with incompetence.

Volkswagen's incomprehension of the two -dimensional sub -cultural circle, being promoted by traffic, evolved into hostility, the advantages and values ​​of the game itself are ignored, and the conflict between the mainstream culture is more intense.

Unlike stereotypes, the game is not only the low -level pastime of playable funerals, but a unique aesthetic experience.The video game is known as the "ninth art" (generally refers to the art form beyond the eight major arts).Today's two -dimensional games are largely devoted to writing a grand world view, plot and character portrayal, as well as music and visual art, and no longer stick to combat design, but strive to improve the sense of immersion, and finally presents a narrative experience close to traditional arts such as movies and novels such as movies and novelsAnd on this, increase interaction and strengthen players' sense of participation in the story process.For example, "Star Sky Railway" has won three heavyweight awards within a year with music art and diverse content.

The concept of simply excluding the two -dimensional sub -culture outside the mainstream is self -proclaimed.As long as you ask the people who love the game around, I believe they are very happy to share.Try to open up your body and mind and understand different cultures from yourself, but you can broaden your new perspective in life.

According to the author's opinion, the so -called mainstream culture has never been a stagnant water, but changes with the times.The prevalence of sub -culture is not the same as the negation of mainstream culture, but it provides a new angle and possibility.Even if you do n’t understand, you should be respected. After all, changes and inclusiveness can really make society and culture last long.