The China Soundlord Association Working Committee issued a report saying that the problem of the game of minors in China has been basically solved, but after the game is limited, the minor of game habits will put the time into short videos and so onEntertainment activities.
According to the "Game Industry Report" WeChat public account on Tuesday (November 22), the Chinese game industry jointly released by the China Institute of Music Number and the China Game Industry Research Institute and GammaThe report on the Progress Progress of Minor shows that over 70 % of the minors have a weekly game period within 3 hours, and the problem of minor game indigenous problem has been basically solved.
According to the report, in 2022, the size of netizens under 19 years old has reached 186 million, accounting for 17.6%of the total number of netizens, of which 97.6%of the mobile phone holdings of nine years old and above were 97.6%.
The report said that in the year after the new rules of the game defense in 2021, data such as the total time of minor games and the consumption flowing water have greatly reduced.Among the latest data, minors (including minors who have not played games) have increased to more than 75%of the weekly game time within three hours.The problem of minor game addiction has been basically solved.
However, the report also pointed out that after the implementation of the new rules, the entertainment behavior of minors transferred from game to other activities. According to user research, minors who still have game habits stillTime is often put into short videos and online videos.
The report also said that under the limitation of game defense, nearly 30 % of the minor game -related consumption has decreased.In 2022, the proportion of families with private recharge of minors fell to 15.43%, a significant decline from 2021.The report pointed out that for the recharge money, parents mainly recovered through the game download channel or contacting complaint platform, but some parents still fail to return the recharge. In the futureEssence
On the other hand, for parents' surveys, nearly 70 % of parents have a better understanding of the new rules for anti -addiction. Among the parents who understand the new rules, more than 80 % of parents are satisfied with the implementation of the new regulations.Among the parents who are satisfied with the new rules, more than 60 % of the parents said that the time for children to play games has declined significantly. More than 50 % of the parents believe that their children have used their time on more meaningful things. Nearly 40 % of parents saidThe time is put in the course of extra -curricular reading, curriculum learning, outdoor sports and other matters.
The survey shows that in families where children exist in game behavior, more than 85%of parents allow their children to play moderately under their care. At the same time, under the influence of new regulationsThe proportion of parents who have influence rose to 72%.The report pointed out.The self -control of minors is relatively weak. During the development of healthy game habits, parents need to be carefully monitored and guided. 2. The current parents mainly control the minor games through direct restrictions such as confiscation of game equipment and deleting games.
In response to the reasons for the behavior of minors, the report analysis believes that the needs of the ownership, respect, and cognition of some minors today are affected by family and environmental factors.The online game activity is a choice to fill the vacancy of minors.
The report also believes that the attitude of parents on children's game behavior is also related to the impact of the game on children's lives. On the one hand, when the game does not have an adverse impact on the child's daily life, the parent's game on the child's gameThe behavior shows a high degree of acceptance; on the other hand, with the decline of parents' supervision of children's game behavior, children's excessive games have significantly improved the probability of affecting daily life.